How many Hood Warfare 2 maps are there?
Steam lists four: Downtown, Suburbs, The Trenches, Chicago Mall. A review saying six is Unverified.
This Hood Warfare 2 maps list is the four layouts Steam publishes for app 5155360 (Trapstar Games): Downtown, Suburbs, The Trenches, and Chicago Mall. Fictional Chicago, Unreal Engine 5. They host the six modes. Play on Steam Verified October 9, 2026.
A Steam review that says six maps is Unverified. When a review fights the store, this wiki keeps the store’s four names. Callouts, bombsite letters, and interior room names stay TBA until they are logged from the pause menu — not copied from Modern Warfare 2.
| Fact | Detail |
|---|---|
| Game | Hood Warfare 2 |
| Steam app | 5155360 |
| Developer | Trapstar Games |
| Engine | Unreal Engine 5 |
| Status | Released Oct 8, 2026 |
| Map count (Steam) | Four |
| Downtown | Urban Chicago block (street / vertical TBA) |
| Suburbs | Residential streets (range TBA) |
| The Trenches | Named layout — geometry TBA |
| Chicago Mall | Indoor commercial interior (lanes TBA) |
| Review claim | 6 maps — Unverified; store wins |
| Setting slang | Shyrack / Shrap in launch VO — Unverified spelling, not a fifth map |
| Platform | PC (Steam) · Windows 10/11 64-bit |
Downtown is the urban Chicago layout. Steam lists it first. Expect streets, corners, and vertical windows until a callout sheet exists — all of that geometry detail is TBA. The job on match one is not a color-coded radar: it is “can I walk from spawn to the Turf hold without getting lost.”

| Use Downtown for | Why | Watch |
|---|---|---|
| Turf War first | Street blocks match “hold the block” VO | Point location TBA |
| GangBang | Lanes teach crossfires before bomb | Do not treat every window as a bombsite |
| Chain Snatch | Pickup in the open is a risk | Loot then leave the street |
| Destroy The Block | Only after you know the corners | One life + unknown angles |
Custom match, bots on, Turf War, Downtown. Walk spawn → painted zone → back. Do that until you can do it while shooting. Then you are allowed to care about a 308 angle. Guns that like mid-street fights: weapons — named catalog still TBA.
Do not paste Call of Duty downtown callouts onto this map. If a teammate says “mid,” ask them to ping. Next: lawns instead of glass.
Suburbs is the residential layout on the Steam four. Fences, driveways, and longer sightlines are the working guess from the name — Unverified until you walk it. Play it as “more open than the mall, less canyon than trenches” until the HUD proves you wrong.

| Mode | Suburban habit | TBA |
|---|---|---|
| Turf War | Hold the painted lot, not the neighbor’s backyard | Which house is the zone |
| Hit A Lick | Bag in the open longer — escort matters | Bag spawn address |
| Chain Snatch | Pickup on a lawn is visible | Drop physics |
| Destroy The Block | Wide swings get you sent back to menu | Plant house vs garage |
If the first death cam is a long-street beam, slot a sight you have unlocked. If every fight is a porch, a suppressor and a close kit may be enough. Do not invent damage drop-off numbers. Attachments: sights / mags / grips / suppressors via challenges.
Use bots to learn the block numbering in your own head. They will not call “third blue house.” Next: the named layout that is not a neighborhood.
The Trenches is a Steam map name, not a World War cutaway. Geometry is TBA: it may be cuts, alleys, below-grade lanes, or a branded block. Do not import a different game’s trench map. Walk it in custom until you can name two landmarks yourself.
| What we know | What we do not |
|---|---|
| Official name on the store four | Callouts, lane count, verticality |
| Runs the same six modes | Whether bomb plants favor one end |
| Chicago fiction, UE5 | Whether “trenches” is literal dirt or slang for cuts |
A name like The Trenches usually punishes hip-fire panic at corners and rewards pre-aim. That is a habit, not a stat sheet. If you get beamed across a long cut, you learned the layout is not only close — switch the sight, don’t write a fake TTK.
Queue Destroy The Block here after Turf. Getting lost with one life is how you donate rounds. Modes recap: game modes. Next: the indoor layout.
Chicago Mall is the indoor commercial map on Steam’s four. Food-court sightlines, storefront chokes, and multi-level escalators are the working picture from the name — Unverified room list. It is the layout that most changes gun choice versus Downtown streets.
| Mode | Mall habit | Do not |
|---|---|---|
| Turf War | Hold the painted floor, not the parking myth | Camp a store with no zone |
| Hit A Lick | Bags in corridors — corners before sprints | Long-street 308 kit if you never see sky |
| Chain Snatch | Loot behind cover; mall floors are noisy visually | Emote on the kill |
| Destroy The Block | Learn the plant prompt in bots first | Assume CoD “mall” bombsites |
Sights that work at 20 meters outdoors may fight you in a store. Use what you have unlocked. Perk/equipment names TBA — if something smokes a lane or lights a stair, slot it for mall bomb. Kits: loadouts.
Steam lists English UI and full audio. Footstep mix and callout VO quality are play-feel, not a wiki spec. Next: the six-map rumor.
Matched by build plan, shared topics, and guide progression — not random related links.
Steam’s store page lists four. A launch-window review that cites six maps / 12 weapons / 4 abilities / 3 models is marked Unverified on this wiki. We do not silently upgrade the atlas because a review was longer than the store bullet list.
Desawn (Bloods) and Charice (Crips, 308) are trailer faces. A review’s “3 models” is Unverified. They do not add layouts. Next: pairing.
Any of the four can run any of the six modes in custom. For learning order, pair simple scoring with readable streets, then move indoors, then turn on one-life.
| Goal | Map | Mode |
|---|---|---|
| First hold | Downtown | Turf War |
| First gun challenges | Downtown or Suburbs | GangBang |
| First bag | Chicago Mall or Suburbs | Hit A Lick |
| First chain pickup | Downtown | Chain Snatch |
| First plant | The map you already walked | Destroy The Block |
| Chaos / FFA-style | Whatever you can navigate while everyone is hostile | Chaos |
Mall: expect close. Suburbs: expect mixed. Downtown: mixed urban. Trenches: unknown until walked — start as if corners matter. Then fix from death cams. Progression still unlocks guns by reputation: progression.
Steam allows custom map + mode. That is the atlas this page cannot screenshot yet. Walk all four once with bots. Then you can argue which is “best” — this wiki will not publish a fake tier list on day two.
Next: match a gun to that range on weapons, then steal the mode rules again on game modes.
First-match order lives on the beginner guide.
Steam lists four: Downtown, Suburbs, The Trenches, Chicago Mall. A review saying six is Unverified.
Downtown, Suburbs, The Trenches, Chicago Mall. Chicago setting, Unreal Engine 5.
Yes. It is one of the four store maps. Interior callouts TBA.
Yes. Use it for first Turf War holds in a bot custom.
No. Those are Unverified spellings from launch VO slang for the setting, not extra Steam maps.
Yes in custom matches. Bots can fill teams.
No. App 2274510 is Detroit. This sequel’s store maps are the Chicago four.
Matched by build plan, shared topics, and guide progression — not random related links.